Immortality Board Game Review: A Greek Mythology Board Game.

Immortality is a board game for 1-4 players that was successfully funded on Kickstarter in 2018. It has recently been making its way to backers across the world. The premise of the game is; you are an adventurer that has been offered the chance to win the gift of Immortality from the Greek god Zeus. You must battle your way through his Labyrinth whilst doing your best to avoid the Minotaurs and other monsters that live within.If you get to the end then you can claim your prize. Its length can vary from 30-60 minutes, but can be made longer through additional rules that are included in the base game.

Disclaimer: Immortality is actually a board game made by a good friend of ours and we were involved in the testing phases of the game. We will do our best to provide you with an unbiased review and are happy to answer any questions you may have about the game.

Box Art

What’s it about?

Players choose an adventurer to battle through Zeus’ Labyrinth in order to win the gift of Immortality from a bored Zeus. There are 6 adventurers to choose from that all have different abilities to help you through the Labyrinth. There’s the Mage, the Warrior, the Pirate, the Thief, the Soldier and the Cleric. We chose the Soldier and the Cleric for our game. The Soldier’s special ability is gaining +1 to the highest dice each combat round, whilst, the Cleric is able to heal 2 health instead of 1.

Example of an Adventurer

You are able to buy items to aid you on your quest through the Labyrinth such as; a sword, shield and helmet. As you are attempting to find your way through the Labyrinth you will need to find 2 keys to unlock the way out of the Labyrinth. These keys can be difficult to find in the deck, but I can assure you they are in there. You just might be unlucky like we were with finding them.

See keys do exist.

How does it play?

Example of Zeus, armoury cards and the event and exit deck

Set-up: Zeus is taken out of the event deck and the event deck is shuffled. Once, you have shuffled the event deck place Zeus next to it with 10 of the yellow cubes on the card to represent his health. Then shuffle the escape deck cards and place these near the event deck. Separate the armoury cards into their respective groupings; i.e. shield, sword and helmet. Shuffle the items separately and then lay them face up. These will be your shop items. Players then choose an adventurer and take a blue crystal to track their health throughout the game on their health track. All characters start with 12 health.

Playing the game: Players decide between them who is going first. The first player then rolls the 4 turn dice. Each side of the turn dice shows a different symbol that grants a different action to the player. Gold= gain 1 gold, Heart= heal 1 health, Cards= draw 1 card, Fist= Deal 1 damage to another player, Lightning Bolt= Gain 1 energy token and Clover= Choose any of the previous actions.If you are not happy with your roll you are able to re-roll the dice you are not happy with once. You then complete these actions.

Here are examples of the custom dice and crystals for tracking health for players and monsters.

If you are lucky enough to roll 4 of the same symbol on the battle dice then you get a nice bonus. For example; 4 hearts will allow you to heal fully.

Example of event deck card

If you are able to draw cards after rolling your turn dice then you take the appropriate numbers of cards from the event deck. The event deck contains the two keys you need to exit the Labyrinth, monsters to fight and actions to take such as; heal 2 health. Once you have the two keys from the event deck you are then able to choose between drawing from the event deck or the exit deck which contains stronger monsters to fight, but also potentially the exit to where Zeus lies waiting.

Players are able to buy items from the shop at the start of their turn to aid them through the Labyrinth if they have the appropriate number of gold. We highly recommend that you do try to purchase all the items from the shop before venturing into the exit deck as some monsters in there are quite tough.

Players are also able to visit the healer at the start of their turn and pay 1 gold per health point they wish to regenerate.

Fighting: Fights in the game are straightforward. Once you draw a monster from the event deck or the exit deck then you must fight that monster. Some monsters have special rules that affect combat that may make them more difficult such as; the rat hordes. I have an intense dislike for the rat hordes. When a monster is drawn another player takes the role of that monster and rolls their dice. The player that drew the monster rolls one battle die whilst the other player rolls the number of dice stated on the monster card. The monster takes the highest dice rolled and the victor is the one with the highest roll.

Pure evil.

Additional skills from player abilities and items are taken into consideration and used to calculate the overall winner. Example: If a player rolls a 4 as their highest and the monster a 2 then the beast takes 2 damage. However, if the player is using the Soldier they get +1 to their battle dice meaning they rolled a 5 so the monster takes 3 damage. Energy tokens can also be used it add +1 per token used to a battle dice. For example: your highest dice is a 3 and the monster rolls a six. You can use 3 energy tokens to take your roll up to a 6 and negate any damage from the monster.

The battle continues in this fashion until the monster or adventurer are dead. Items are multiple use during battles, but can only be used once per battle round. A battle round consists of both players rolling their dice and then the damage being dealt. A new battle round starts when a player and monster roll their battle dice.

Example of items that can be obtained to help in battle

If a player dies they lose all their gold, energy tokens and items. If they have keys they may choose one to keep and are then reset to 12 health to try the Labyrinth again.

Ending the game: The game ends when a player draws the maze Exit card and chooses to go through the Exit. Here they find Zeus waiting for them. They are then required to battle Zeus to prove their worthiness for the gift of Immortality. The battle is fought as if fighting a monster, however, players are able to flee if the battle is too much for them. The Labyrinth exit card then gets reshuffled back into the exit deck. However, any damage dealt to Zeus remains and is tracked by the yellow cubes to denote his health points.

Zeus and maze exit. Note the yellow cubes to track Zeus’ health.

Bonus rules: Players are also able to play through solo through a set of quests to help them learn the game. There are also different forms of Zeus included to battle and other gods if the players find Zeus too easy in the base game. There is also a co-op variant where players take on a Hydra which we have not yet played.

Experience of playing

We have played a few variations of Immortality throughout its testing phases. We both personally like the game and do find it fun to play. We did find Zeus easy in the base game, but this is good for new players as they learn the game. The game can be made more difficult for those wanting more of a challenge with the addition of more difficult variations of Zeus and other gods (Currently Kickstarter Exclusives).

Ares is just one of the additional gods you can fight.

The game can get frustrating at times as you’re searching for keys to come up that tend to hide near the bottom of the deck. Also, I really hate fighting rat hordes. If you have the tendency to have bad luck with dice rolls too then the game can be extra frustrating as you feel as if you’re doing no damage to the monsters. This gets better as you obtain more items and keep your energy tokens stocked up.

We were already familiar with playing the game in its numerous variations when we got our Kickstarter copy. However, it should be noted that the rules have had a few slight updates that have been emailed to backers and will be changed in later editions of the game. For example; in the rules it states players use a D12 to keep track of their health, however, in the released game it is actually a crystal on their health track. Any rule updates will be published by the creator on his website.If you do have any rule questions or suggestions then he is easily contactable.

One of the charms of the game for me is the artwork. I think the minotaurs in particular are adorable and the artwork itself is eye-catching. The components are also of a high quality and the custom dice are a nice addition to the game to help it stand out from others. The cards can stick together at first which makes shuffling difficult, but after a few plays they’re fine.

How cute are the Minotaurs though? He was a kickstarter backer exclusive.

We particularly like the replayability of the game through playing through as other adventurers with different abilities to having different gods to fight. The chance to play the game solo or cooperatively also adds to the replayabiltiy and options for the players leading to something for everyone.


  • Fun to play
  • Can be played with various numbers of players from solo to 4
  • Eye catching artwork
  • Quality components
  • Able to vary length based on difficulty (30-60 mins)
  • Works well with 2 players


  • Rat Hordes
  • Helps to have someone familiar with the rules when first playing
  • First edition has minor rule changes to look up online
  • Cards are sticky at first
  • If you’re unlucky with dice rolls it can feel as if you aren’t progressing
  • Battles can be very difficult if you’re unlucky causing the game to take longer than expected


This is a game we have played multiple times in varying stages of development, but we have always had fun whilst playing it. The artwork is different and eye-catching, whilst the game its self is very fun. We have had fun playing this game as a couple and in groups. We find that it is best if someone is already familiar with the rules the first time that you play. However, people tend to pick the rules up quite quickly. We have played with non-board gamers who have picked the game up quickly and got very competitive with it, along with veteran board gamers who have also found it a fun experience.

If it sounds like the sort of game you’d be interested in then check out: Immortal Gaming The creator of the game also lives on Instagram here, where he will answer any questions you have about the game and will be showcasing his other games in development. We will also be attending UK games expo with him this year to demo Immortality if you are interested in a game with us.

If you have any questions or what to know more then please leave a comment below and we will get back to you.


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